Mass: 50 tons
Chassis: EndoSteel
Power Plant: 300 Fusion XL
Jet Propulsion System: Unknown
Cruising Speed, Ground: 64.8 kph
Maximum Speed, Ground: 97.2 kph
Cruising Speed, Air: 1080 kph
Overthrust Speed: 1620 kph
Jump Jets: 6

Armor: Ferro-Fibrous
Armament:

Manufacturer: Unknown
Communications System: Unknown
Targeting System: Targeting Computer

Type:NMS-1XTons:
Technology Base:Clan Level 2
Mass:50.0
IS:EndoSteel2.5
Engine:300 Fusion XL9.5
Walking MP:6
Running MP:9
Jumping MP:6
Thrust:6
Overthust:9
Structural Integrity:6
Heat Sinks:12 (24)2.0
Gyro:3.0
Cockpit:3.0
Conversion:5.0
Armor Factor:154 (FF)8.0
ISAF
Head:39
Center Torso:1622
Center Torso (rear):7
R/L Torso:1216
R/L Torso (rear):6
R/L Arm:814
R/L Leg:1222
 
Weapons And Equipment:
Weapon:Loc:Crit:Tons:
Medium Pulse LaserLA12.0
Medium Pulse LaserLT12.0
Medium Pulse LaserH12.0
Medium Pulse LaserRT12.0
Medium Pulse LaserRA12.0
Streak SRM 2LA11.0
Streak SRM 2 Ammo - Inferno (50)LA11.0
CASELA00.0
Targeting ComputerCT22.0
Jump JetsLT10.5
Jump JetsLL21.0
Jump JetsRL21.0
Jump JetsRT10.5
 
Cost: 12,172,500BV: 2,071

Overview

Originally code named the Vampire, this 'Mech was designed in response to the need for a maneuverable and versatile 'Mech that would replace the Vanguard. The fact that the Clan would even attempt to design such a 'Mech is evidence that the Clan members are slowly bending their rigid views of the caste division between the MechWarrior and Aerojock.

Little else is known about the development or deployment of this 'Mech.

Capabilities

The Nemesis sports five medium pulse lasers which are tied to a targeting computer. A skilled warrior could pinpoint weaknesses in the enemy's armor and cause severe damage to the 'Mech. The Streak SRM-2 is usually equipped with inferno rounds which, when coupled with the mobility of the 'Mech, allow for very effective hit-and-run tactics.

Variants

One variant that was developed concentrates on the Nemesis's ability to convert into an aerospace fighter for strafing runs. The twelve extended range small lasers are used when attacking ground targets, while their larger cousins on the arms are used while on the ground. With only twelve double heat sinks, the 'Mech can not dissipate the enormous heat generated by the weapon systems. This limits the 'Mech to only half of the weapons for continuous use, but allows the 'Mech to continue fighting effectively after taking considerable battle damage. This may be considered a blessing or a curse, depending on the situation.

Tuesday, October 15, 2024 @ 20:25:19 EDT

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"I have seen the future and it doesn't work."

Robert Fulford (From The Quotations Page.)